We designed this game end of November 2013 @ Munich MIni GameJam. Unfortunately, we did not finish, the walk logic is not yet implemented.
In this game, the player needs to get a document called “Passierschein A38” (French: “laissez-passer A 38”) in a mental home, inspired by the Asterix movie “Les Douze Travaux d’Astérix“. The player has to visit little counters and talk to employees. The world changes dynamically and the player needs to understand the mechanism behind to reach his goal.
The game was implemented with Python and the game engine cocos2d.
Code: Stack, Mike, Barbara Köhler, Markus Vill
Graphics: Barbara Köhler, ???
Sound: Julian Colbus
Source code: https://bitbucket.org/Moe_/passierschein-a38