Did you ever wonder what would happen if you combine Tetris and a Shoot’n’Up game into a single game? Honestly, we did not either until our Mini GameJam in June 2014. We decided to create some random pieces with a lot of additional blocks around them. Player one controls those blocks while the second player has a space shit that can shoot at those blocks and destroy them. To avoid that the ship sits it a good position while the other player turns and moves his pieces, blocks below the ship will break and the space ship is destroyed if a piece falls onto it.
We made the game with Löve2D.
Team:
- Aldo Brießmann (Code)
- Marcus Ihde (Code)
- Markus Vill (Code)
- Michael Klier (Sound)
- Philipp Kapusta (Music)
- Thomas Wellmann (Graphics)
The game uses the GPLv2 license. Get the Löve2D-Engine for your platform and download our game to play. Looking for the code? Check our repository at GithHub.