Pirate Bay

We created Pirate Bay at the Devmania 2011 during the overnight contest. The given topic was “Pirate”. Again, we used Love as engine. The player controls a pirate ship with a barrel of rum attached to a rum. The goal is to get as many points as possible – both, distance and destroyed enemies give them. The game uses a physics engine and generates a new level each time.

Team:
  • Sebastian Dorda
  • Florian Fischer
  • Iwan Gabovitch
  • Birthe Jabs
  • Robert Noll
  • Markus Vill
  • Alexander Zacherl

Download and start with love(.exe) piratepay.love
Win32-Binary

Page @ schattenkind.net

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