We created Pirate Bay at the Devmania 2011 during the overnight contest. The given topic was “Pirate”. Again, we used Love as engine. The player controls a pirate ship with a barrel of rum attached to a rum. The goal is to get as many points as possible – both, distance and destroyed enemies give them. The game uses a physics engine and generates a new level each time.
Team:- Sebastian Dorda
- Florian Fischer
- Iwan Gabovitch
- Birthe Jabs
- Robert Noll
- Markus Vill
- Alexander Zacherl
Download and start with love(.exe) piratepay.love
Win32-Binary